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Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
546
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Posted - 2013.04.08 17:21:00 -
[1] - Quote
The geddon neut range bonus makes it very strong against nanoing small gangs, particularly cruisers. 2 heavy neuts (1 in most cases after the target has been mwding and shooting and pointing), will 1 shot a cruisers cap. Lets say you are in an omen navy issue, using your 40km range to slowly kill something. Geddon has 50km neut range, and it cycles 2 neuts on you.
Bang, you are out of cap. You cant shoot, cant mwd. It can do this to 3-7 cruisers at once. BCs are a little better off, it takes 4 heavy neuts to 1 shot their cap.
The geddon bonus is also not useful at all in big fleet fights, in cap fights (where you want an 8 highslot battleship since you want neut amount, not neut range), in wh fights (bhaalgorn) or in logi supported brawls (where you want the faster cycling neuts from a curse to break energy chains).
Its super good against nanoing cruisers and bcs though.... |

Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 17:36:00 -
[2] - Quote
Like a geddon sitting on a gate? You cant jump into it. You cant nano off a gate under 50km heavy neuts. |

Michael Harari
Genos Occidere HYDRA RELOADED
550
|
Posted - 2013.04.08 21:47:00 -
[3] - Quote
Ranger 1 wrote:You've lost the point. Long range nuets have been in the game for a very, very long time. They've neuted at high efficiency and were mounted on much faster hulls that were able to keep a kiting small gang in range easily.
Small gangs have survived quite nicely.
There werent on hulls that could fit 7 of them while having 200k ehp. |

Michael Harari
Genos Occidere HYDRA RELOADED
550
|
Posted - 2013.04.08 21:48:00 -
[4] - Quote
Also, can we stop with the roleplaying? We are talking game balance here, lore has no place here |

Michael Harari
Genos Occidere HYDRA RELOADED
550
|
Posted - 2013.04.08 23:13:00 -
[5] - Quote
ShahFluffers wrote:After looking at the Armageddon and Dominix stats I must voice a certain degree of displeasure.
The problem: They both have pretty much the same damage dealing power.
Allow me to explain...
The Armageddon is overall better and more useful due to its ability to field heavy neutralizers with a range bonus. The 'Geddon also has more fitting options because of its vastly higher powergrid (which, to be fair, comes at the cost of CPU... but that can be more easily worked around).
The Dominix's new drone tracking and optimal bonus will certainly be useful in SOME situations (like station or gate camping) it's still gimmicky as it doesn't really give the ship any real tactical advantage in an actual battleship brawl (sentries and heavy drones don't have a problem tracking slow battleships... and they still won't be able to keep up with anything cruiser sized and/or speedy).
If these changes go through I will have little reason to go for a Dominix. The same functionality can be found in the Armageddon and more. The same damn thing happened with the Prophecy and Myrmidon. Sure, the new Myrm gained 1 more heavy drone... but the new Prophecy can do exactly what the old Myrmidon could do... only MUCH better. But I digress...
Solutions? Follow the paradigm between the Algos and Dragoon, the Vexor and Arbitrator. The Gallente can field more raw drone power and the Amarr have equal portions drones and utility.
The dominix is much superior for large sentry fleets, with the range and tracking on sentries, it can use gardes out to about 90km, with 50% tracking bonus on them. |

Michael Harari
Genos Occidere HYDRA RELOADED
552
|
Posted - 2013.04.09 22:52:00 -
[6] - Quote
CCP Rise wrote:Wel The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being).
Just wondering, but how is a neut bonused bs not a disruption bs? |

Michael Harari
Genos Occidere HYDRA RELOADED
555
|
Posted - 2013.04.10 12:39:00 -
[7] - Quote
My concern is that the geddon is hilariously hard to tackle, even if you use faction points or skirmish links. Its pretty much "bring a recon or gtfo" which I dont think is a good design. It can neut anything inside point range, and has bonused drones (and the neuts ofc) to deal with nos frigates. |

Michael Harari
Genos Occidere HYDRA RELOADED
556
|
Posted - 2013.04.12 12:19:00 -
[8] - Quote
Have you taken a look at how difficult the geddon will be to tackle in small gang situations? |

Michael Harari
Genos Occidere HYDRA RELOADED
556
|
Posted - 2013.04.12 12:26:00 -
[9] - Quote
Arline Kley wrote:Michael Harari wrote:Have you taken a look at how difficult the geddon will be to tackle in small gang situations? And multiply that by a factor of 10/100 (depending on fleet size) and you can quickly see how OP the new Armageddon is.
Well large fleets normally dont fit tackle anyway, or have it on dedicated ships like sabres or lachs that can do it.
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